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Job details

Texture Artist for Characters

Job Summary

A company is looking for a Texture Artist (Characters & Creatures).

Key Responsibilities
  • Texture high-resolution character and creature assets using PBR workflows in Substance Painter, Mari, or equivalent tools
  • Develop detailed and layered textures including skin tones, subsurface maps, bump/normal/displacement, roughness, and specular values
  • Collaborate with modeling and lookdev teams to ensure cohesive surface treatment and shader integration
Required Qualifications
  • Strong portfolio showcasing realistic texture work for characters, creatures, or anatomical subjects
  • Proficiency in industry-standard tools like Substance Painter, Mari, Photoshop, and UV layout tools
  • Knowledge of PBR material creation and real-world material behavior (skin, fur, cloth, leather, etc.)
  • Ability to work efficiently in a fast-paced production environment and iterate based on feedback
  • Familiarity with rendering packages (Arnold, Redshift) and their shader networks is a plus

Average salary estimate

$70000 / YEARLY (est.)
min
max
$60000K
$80000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
August 26, 2025

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