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Job details

Creature FX Artist

Job Summary

A company is looking for a Creature FX Artist (Realistic).

Key Responsibilities
  • Simulate skin, muscles, tendons, fat, hair, fur, and cloth on realistic creatures and characters
  • Create physically accurate muscle and skin setups using tools such as Ziva, Houdini, and Maya
  • Collaborate with rigging and animation teams to ensure seamless integration of FX rigs and simulated deformations
Requirements
  • Demonstrated experience as a Creature FX Artist or similar role with a strong reel showcasing anatomical simulation
  • Proficiency in tools such as Maya, Houdini, Ziva Dynamics, or equivalent muscle/cloth solvers
  • Solid grasp of creature anatomy, physics-based simulation, and dynamic deformation
  • Knowledge of rigging and skinning workflows is a plus
  • Ability to work independently and collaboratively with minimal supervision

Average salary estimate

$75000 / YEARLY (est.)
min
max
$60000K
$90000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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MATCH
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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
August 26, 2025

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