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Experienced Game User Researcher

At Player Research we want the world to experience brilliant games; ones full of adventure, surprise and intrigue – the ones you can’t put down, and those you talk about for days.

Across the world we partner with game development teams to realize their creative visions by providing meaningful insight into how real players experience play.

We are the world’s premier partner for games user research.  From our Brighton and Montreal studios we design and conduct award-winning user experience studies for video games: usability testing, expert reviews, engagement diaries, full playthroughs, training courses, accessibility testing… and so much more.

We uncover insights that drive game development forward.

As an external research studio we collaborate far and wide: game developers, publishers, platform owners, incubators, indies, and beyond. Around one third of our projects are commissioned by games user research teams inside studios and publishers to extend their reach and capabilities.

Hundreds of game development studios rely on our insights into usability, UX, appeal, and play.

Our projects come in all shapes and sizes, from testing user interfaces to interviewing super-fans; game console UI improvement, to toys-to-life; AAA full-playthroughs, discovery research, difficulty balancing, narrative comprehension, and so much more. Our consultant Researchers are brought into the heart of design decision-making in projects of all types. Some spanning years of development, some as one-off studies.

We are exceptionally proud of our decade-long reputation for authenticity, transparency and rigor. And we’d love to make you a part of it.

Player Research is an exceptional place to work and grow.

Our team is a healthy mix of expert practitioners and academically trained staff, each bringing their unique perspectives; each offering rich insight to our client studios, and one another.

We maintain a strong vision of company culture and values: rooted in deeply-held trust and empathy among peers, deliberate communication, self-determination, and taking pride in the work we deliver together.

Do you fit the role?

You are an experienced games user research specialist, with demonstrable success in research strategy and project management, earned through your ownership of impactful games user research in a commercial setting. You are hungry to implement your battle-tested instincts to improve the way developers apply research, and to deliver our clients the very best insight and consultative advice.

All of our Games User Researchers execute research as part of small, agile teams. Our smoothly run and insightful studies reliably help developers understand their audience and improve game design.

You're ready take on the challenges of building research strategies, training of peers, consultative selling of research programmes to high-level client stakeholders. You want to take a steering role in making our team’s research super effective.

You’re passionate about seeing effective research delivered, be that longform or shortform studies. You’re able to consult and plan campaigns of research suitable for complex and high-profile titles, and to become a trusted ‘single point of contact’ for the decision-makers and business leaders we work with: helping them map Player Research’s diverse capabilities to their business context.

You are ready for a career ‘turbo-charge’, becoming a world-class individual contributor for our wide variety of clients making the best games in the world. All toward making unforgettable games through player-centric development.

Core Responsibilities

  • Being our clients’ trusted point-of-contact for advice and consultancy, nurturing long-term, high-quality client relationships
  • Applying our client-centric strategy, in partnership with our client Relations team, focusing on meeting client needs through campaigns of research; overseeing how each project matures our clients’ understanding of research, and joining-up both processes and insights from one project to the next
  • Building research roadmaps and proposals for insightful individual studies, promising extraordinary business and creative value: wowing our clients and winning our pitches
  • Using your initiative to improve our internal processes for the benefit of colleagues and clients
  • Capturing your knowledge in training materials, articles, talks, and mentoring your colleagues.  Acting as an ambassador, speaking, writing and educating the world on the importance of games user research
  • Designing, scoping, project managing and delivering exceptional games user research, on time and on budget
  • Executing a variety of methods including large lab playtests, usability playtests, writing competitor and expert analyses, remote research studies, desk and secondary research
  • Presenting to clients. Owning the responsibility to effectively embed our findings and player-centric design philosophy into their development processes
  • Applying continuous improvement of yourself through training, writing, and evaluating video game UX

Management: You’ll have two managers: a People Manager and a global Head of Research Craft, ensuring your professional and technical skill growth respectively.

  • 4+ years’ commercial User Research experience either in a games or mainstream technology setting OR previous experience in a commercial game development role
  • We are seeking candidates with diverse academic backgrounds, such as human computer interaction (HCI), psychology, interaction design, or product design. Providing that you have the commercial experience, we will review all candidates regardless of university degree (Bachelor’s, Master’s, PhD) or equivalent industry experience.
  • Exceptional stakeholder management skills, with a demonstrable experience of building trust and rapport, collaborating effectively and problem solving with confidence.
  • Strong commercial acumen with a focus on how to consistently deliver value and positive outcomes into our clients and into Player Research’s commercial strategy
  • Highly collaborative, able to pivot between project leadership, project support, and coaching roles, liaising effectively with your colleagues across our team
  • Expertise in research design and a wealth of experience conducting user research across multiple research methodologies, including research with school-age children.
  • A strong understanding of the game development process, and the role (and limitations of) user research at each development stage
  • Excellent written and verbal communication adaptable to a range of environments and levels within an organization
  • Good negotiation and influencing skills. Work well with and win-over our cross-functional stakeholders, including  designers, producers, engineers, artists and studio leadership.

Location and starting

  • For immediate start; we are willing to wait for the right candidate.
  • In order to facilitate playtest lab-based research, relocation to Montreal (Canada) is required. We are pleased to offer financial support for relocation within Canada.
  • Candidates must be authorize to work in Canada for any employer.
  • We work hybrid. In-office time is required as part of in-person testing, training, and collaborative work. Working from your choice of location – in-home or from our delightful offices at all other times.
  • You should expect occasional work on weekends and evenings as part of our research with school-age children.
  • Great salary, in line with regional games user research pay
  • Annual bonus, based on your personal goals and company commercials
  • Insurance coverage
  • Unlimited occasional personal leave days
  • Generous annual leave allowance
  • Extra pay for occasional research run on weekends and/or on national holidays
  • Volunteer Time Off (VTO): 1 day per year paid for all employees
  • RRSP & TFSA – employees can enroll after 3 months of continuous employment
  • Discounts and offers with STM, BIXI, Telus, Bell, Dell, Nautilus Gym, Dialogue, Bonjour-Santé, and more
  • Employee and Family Assistance Program
  • Friendly, inclusive teams with a range of interests and activities to join

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace, which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios. 

Privacy Notice

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: Americas, Canada, Montreal

Area of Work: Marketing

Service: Engage

Employment Type: Permanent

Working Pattern: Full Time, Hybrid

Average salary estimate

$70000 / YEARLY (est.)
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$60000K
$80000K

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What You Should Know About Experienced Game User Researcher, Keywords Studios

At Player Research, we're on a mission to create incredible gaming experiences filled with adventure and excitement, and we need an Experienced Game User Researcher to join our team! As part of a diverse group of expert practitioners, you'll play a huge role in working with game development studios and publishers across the globe to help them understand player engagement and usability. In this position, you will lead research strategies, manage projects, and apply your knowledge of user experience to create insightful studies that inform game design. Picture yourself conducting usability tests, analyzing player behavior, and presenting your findings to client stakeholders who rely on your expertise. Your passion for research and ability to foster long-term client relationships will be key as you help teams realize their creative visions. Whether it’s a small indie project or a AAA title, your contributions will make an impact. You’ll also enjoy a rich company culture that emphasizes trust, empathy, and collaboration. As you grow in your role, you’ll have the chance to capture your expertise through articles and presentations, sharing the importance of games user research far and wide. If you’re ready to turbo-charge your career and become an essential part of making memorable games, we invite you to join us at Player Research!

Frequently Asked Questions (FAQs) for Experienced Game User Researcher Role at Keywords Studios
What qualifications do I need to become an Experienced Game User Researcher at Player Research?

To qualify for the Experienced Game User Researcher position at Player Research, candidates should have at least 4 years of commercial user research experience in either gaming or mainstream technology roles. A strong understanding of user research methodologies and the game development process is essential. Additionally, those with diverse academic backgrounds in fields like HCI, psychology, or product design are welcomed, even if they lack specific degrees.

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What is the role of an Experienced Game User Researcher at Player Research?

As an Experienced Game User Researcher at Player Research, your primary role involves designing and conducting user research to improve game development. You'll act as a trusted partner to clients, helping them understand player behavior through various research methods, including usability testing and engagement studies. Your work aims to enhance game design by providing actionable insights based on real player experiences.

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What kind of projects will I work on as an Experienced Game User Researcher at Player Research?

In your role as an Experienced Game User Researcher at Player Research, you'll work on a variety of projects that range from usability testing and playtesting to conducting expert reviews and player interviews. These projects can involve large AAA titles or innovative indie games, allowing you to apply your skills in diverse contexts and contribute significantly to the game development process.

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Will I have the opportunity for personal development as an Experienced Game User Researcher?

Absolutely! At Player Research, personal development is a key priority. As an Experienced Game User Researcher, you will have access to mentorship, training, and opportunities to present your findings both internally and externally. We encourage our researchers to grow through continuous learning, allowing you to improve your skills and increase your impact within the team and the gaming community.

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What is the company culture like at Player Research?

Player Research prides itself on fostering a positive and inclusive company culture. We value trust and empathy, encourage open communication, and support collaboration among team members. The environment is designed to enable creativity and growth, making it an exceptional place to work. You'll also find various activities and interests to engage with, enhancing your experience within the team.

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Do I need to relocate to Canada for the Experienced Game User Researcher position?

Yes, for the Experienced Game User Researcher position at Player Research, relocation to Montreal, Canada is required to facilitate in-person testing and collaborative efforts. We offer financial support for relocation within Canada, making it easier for you to join our dynamic team.

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What are the benefits of working at Player Research as an Experienced Game User Researcher?

Working as an Experienced Game User Researcher at Player Research comes with a competitive salary, annual bonuses, insurance coverage, and unlimited personal leave days. You'll also benefit from generous annual leave, volunteer time off, and various employee discounts, ensuring you have a work-life balance and feel valued as part of the team.

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Common Interview Questions for Experienced Game User Researcher
How do you approach designing a user research study for a new game?

When designing a user research study for a new game, I start by understanding the objectives of the project and the key questions stakeholders want answered. I then select appropriate methodologies—such as usability testing or player interviews—tailored to the game's context. I'd outline a research roadmap that integrates both qualitative and quantitative methods, ensuring we gather comprehensive insights to inform design decisions. Clearly defining target user demographics is critical to focus the study effectively.

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Can you describe your experience with usability testing?

In my previous roles, I have conducted numerous usability tests on game titles ranging from indie projects to AAA titles. Typically, I would recruit a diverse group of players that represent the target audience and set specific goals for each test session. I analyze player interactions, collect qualitative feedback through interviews, and make data-driven decisions to enhance the game's user experience.

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What techniques do you use to analyze player feedback?

To analyze player feedback, I employ both qualitative and quantitative analysis techniques. I categorize feedback into themes and use statistical methods to assess metrics like engagement rates and completion times. Additionally, I often create visual representations of data to effectively communicate findings to stakeholders, making it easier to identify key insights and recommendations.

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How do you ensure clarity and engagement when presenting research findings to clients?

Ensuring clarity and engagement during presentations is vital. I always structure my presentations around a narrative that aligns with client goals. I incorporate visuals and clear data points to maintain interest while emphasizing actionable insights. It’s also important to allow time for questions and discuss how findings can be applied directly to their game development process, fostering an interactive dialogue.

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What challenges have you faced in user research, and how did you overcome them?

One of the challenges I've faced in user research is dealing with conflicting feedback from players. To overcome this, I gather insights across multiple sessions and employ triangulation methods—using different research methods to validate findings. This helps prioritize feedback based on consistent themes and metrics, leading to more robust recommendations for developers.

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How do you stay current with trends in gaming and user research methodologies?

I stay current by regularly attending industry conferences, participating in webinars, and following thought leaders in gaming and user research fields. Engaging with relevant literature and actively joining professional communities allows me to learn from peers and adapt best practices in my work. Furthermore, I enjoy experimenting with new methodologies in my projects.

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What role does collaboration play in your approach as a user researcher?

Collaboration is crucial in user research, as it ensures a holistic understanding of both user needs and game design goals. I actively work with designers, developers, and producers to create a feedback loop, allowing insights from user testing to inform development decisions effectively. Building trust and strong relationships fosters a supportive environment that enhances research outcomes.

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How do you prioritize research tasks when managing multiple projects?

When managing multiple projects, I prioritize tasks based on project timelines, stakeholder urgency, and the potential impact of insights. I use project management tools to stay organized and regularly communicate with stakeholders to ensure we align on priorities. Being agile and adaptable allows me to reallocate resources quickly when necessary without compromising the quality of research.

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Can you describe a successful research project you've led and the impact it had?

One successful research project I led involved testing a game’s onboarding process. After conducting usability tests, we identified key friction points players encountered. Our recommendations led to a redesign of the tutorial, significantly improving player retention and engagement rates post-launch. The changes garnered positive player feedback, validated our research approach, and strengthened client confidence in the value of user research.

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How do you handle feedback from clients during the research process?

I view client feedback as an essential component of the research process and actively encourage it throughout. I maintain open lines of communication to understand client needs and expectations fully. If feedback requires adjustments, I swiftly assess how to integrate it into the research strategy while also educating clients on the implications of their requests. This ensures their insights are actionable and in alignment with research objectives.

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Keywords Studios continues to build world leading capabilities in services that video game and similar interactive content creators need. We stand shoulder to shoulder with our clients working as their external development partner, providing acces...

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Full-time, hybrid
DATE POSTED
November 27, 2024

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