Design, sculpt, and texture high-quality hair assets using industry-standard tools
Work on hair grooming, styling, and simulations for realistic and stylized characters
Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline
Required Qualifications:
Minimum 2 years of experience in head and hair modeling, grooming, and texturing
Proficiency in software such as Maya/Blender, ZBrush, and Unreal Engine or Unity
Strong knowledge of real-time and pre-rendered hair workflows
Understanding of anatomy, form, texture, and color theory
Experience in AAA game development is preferred
Average salary estimate
$65000
/ YEARLY (est.)
min
max
$50000K
$80000K
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